The game takes place in the modern era, with the continuing fictional conflict between the and. Retreat while shooting if you need health. I'll say it again, their range is deceptive. Work your way into the building and keep an eye out for shotgunners. You can pick your bread-and-butter weapons there.
Hit it from a distance to destroy it. I don't really want to play this game multiplayer, and it's not even like I can in any realiable way any more, but I do want to at least unlock the guns and stuff. When you reach the bend in the road, this is a sniper in a guard tower in the distance. It takes them a while to reload so use that to your advantage. It marks the enemy location on the mini-map and puts a temporary marker on their head, both of which are visible to your entire team. The boys are back in town! I've spent years thinking I've been playing the full game, when in reality, I've missed out on a bunch of guns. After the tank is destroyed, get to the chopper near the waypoint.
They are the only class with access to. The timing isn't nearly as bad as it seems. I'll let you figure it out one day. When you come to the top slow down and aim, there will be soldiers up there to greet you. It'll take a few tries to get the hang of the timing but you can do it. Just don't expect it to last long though.
The expansion is integrated with the current full game persistence, so players will continue to level up their Bad Company 2 soldier as normal while playing in the expansion. The Secret Revealed 4:01 3. Brings up your guns sites. Miscellaneous M9-2 Flamethrower The M9-2 is a powerful weapon issued to all kits. You'll automatically hop out when you get to it. Watch the downward left path and the upward right path.
Assault Rifles Automatic Rifles are split between Carbines for the Engineer Class, and Assault Rifles for the Assault Class. Try to stay on the main road, less things to get you caught on. In addition, if someone else kills an enemy you've spotted, you get bonus experience points. The game also features two gametypes. Mop up and move on.
Ok, time to give the boys some sniping cover. Take cover in the hill behind you. Unusually, the game allows the weapon to be reloaded partway through an en-bloc clip by using the clip latch. Unlike most weapons in the game, it is correctly modeled with the right side ejection port. You don't have to drown the poor guy! It's hard to see but there are some white numbers beneath the orange square. Well, blow it up and mop up the mess. Move up quickly to cover and snipe the enemies from a distance.
All the assault rifles are equipped with an under-slung grenade launcher, capable of firing standard grenades, or either smoke or canister flechette rounds. We are going to head for the objective in the center of the map. I actually enjoyed that part, I wished the whole level was like that. When you get to the door be prepared to beach. Quickly get into a helicopter of your own marked on the Waypoint.
The maps will bring fresh visuals like foxholes, tunnels and dense jungles. Run onto the fire it creates to warm up, then sprint to the next building down the hill. You'll run right into the objective. They may also peek out of windows from the building across from you so keep an eye there as well. For example, you gain 10 extra points for healing your squad member as opposed to any other teammate. Once you get there, bail out and take the guards situated around the base of the beacon.